<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Eric Berne on SummaryShelf</title><link>https://summaryshelf.app/authors/eric-berne/</link><description>Recent content in Eric Berne on SummaryShelf</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 04 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://summaryshelf.app/authors/eric-berne/index.xml" rel="self" type="application/rss+xml"/><item><title>Games People Play: The Psychology of Human Relationships</title><link>https://summaryshelf.app/games-people-play/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://summaryshelf.app/games-people-play/</guid><description>&lt;p&gt;Watch people talk long enough and the conversation is rarely about what it seems. Someone lays out a problem at a party, turns down every suggestion, and looks quietly pleased when the room runs out of ideas. Eric Berne, a psychiatrist writing in the early 1960s, called these sequences games: an ongoing series of ulterior transactions running to a well-defined, predictable payoff. Superficially plausible, dishonest underneath, and — his real claim — most of serious social life.&lt;/p&gt;</description></item></channel></rss>