<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Daniel H. Pink on SummaryShelf</title><link>https://summaryshelf.app/authors/daniel-h.-pink/</link><description>Recent content in Daniel H. Pink on SummaryShelf</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 22 May 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://summaryshelf.app/authors/daniel-h.-pink/index.xml" rel="self" type="application/rss+xml"/><item><title>Drive: The Surprising Truth About What Motivates Us</title><link>https://summaryshelf.app/drive/</link><pubDate>Fri, 29 Mar 2024 00:00:00 +0000</pubDate><guid>https://summaryshelf.app/drive/</guid><description>&lt;p&gt;For most of the last century we ran on a simple theory of motivation: reward the behavior you want, punish the behavior you don&amp;rsquo;t, and people fall into line. It works well enough for dull, routine tasks. But the moment work demands creativity or judgment — anything past mechanical repetition — the theory breaks. Bigger bonuses and sharper penalties don&amp;rsquo;t just stop helping. They start doing real damage, narrowing focus and dulling the exact thinking the work requires. What actually sustains high performance is letting people steer their own work, get visibly better at it, and see who it serves.&lt;/p&gt;</description></item></channel></rss>